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NPC Generator

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Advanced [show]


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He carries a battered sickle and tarnished bow as well. His hair is white and curly. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and wants to raise his children well

Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Manfred Staurheim, Male Human Adept 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp.


Social Check DCs


Odo Hayden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Ideals: Joker, Philantrophist. Flaws: PTSD, Ugly. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Odo Hayden, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp.


Social Check DCs


Geoffrey Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He sports a long red beard, and similarly colored long hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Geoffrey was born on a far western desert where he grew up under the tutelage of his father, an expert Knight. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Religious. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Geoffrey Heiser, Male Human Bard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp.


Social Check DCs


Aldous Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan cloak and cross-gartered violet stockings. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small desert village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Nature, Attractive. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Aldous Langdon, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 47000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He has moderate length white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Depressed, Impulsive. Bonds: Attractive, Family, Nature. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Robert Carlyle, Male Human Bard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Star ruby (1100 gp). Tiger eye turquoise (9 gp). Rhodochrosite (9 gp). Sard (30 gp). 1 Backpack.


Social Check DCs

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