Heward Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 40000 cp. Coral (130 gp). Alexandrite (1500 gp).
Robert Yeardley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His hair is white, silky, and of moderate length. His skin is flawless and his hazel eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Robert's mother didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Solomon Marston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports red clothing, slightly heavier than average wear. He has a hunchback. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He struck the Armorer job and began his own company from there.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Job. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Red garnet (140 gp).
Anthony Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats.
Ideals: Fighting, Athletic, Professionalism. Bonds: Job, Mentor, Enemies. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Black star sapphire (800 gp). Deep blue spinel (1300 gp). Moonstone (60 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
John Darby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, blue cloak. His golden hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, John studied abroad. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Military, Nature. Occupation: Slave Trader
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Red garnet (60 gp). 1 Masterwork manacles. 1 Crowbar.
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