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NPC Generator

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Advanced [show]


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the east. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Poor, Military. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Trym Tindall, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 8 (-1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 12000 cp.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. His hair is short and chestnut. His thin eyebrows rest above his beady violet eyes.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to protect his home

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Guardian, Military. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

John Alston, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Full Plate.


Social Check DCs


Conrad Washington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Spy, his father struggled to pay the bills. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly, Impulsive, Racist. Bonds: Adventurer, Poor. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Conrad Washington, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He prefers to wear flannel. His white hair is thinning but still full. His eyes are a pleasant green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. A freak accident while working with his Roofer father left him crippled. During his travels, Cory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Job. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Cory Tickle, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Lance Spalding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a mace. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Cartwright in town.

History: Gifted from a young age, Lance studied abroad. A gifted student he started as a Fisher, but he got bored and became a Cartwright. He has achieved small success as a Cartwright.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Lance Spalding, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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