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Advanced [show]


Simon Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy white beard and wild white hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Simon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Painter soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Job, Mentor. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Simon Eastoft, Male Human Paladin 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Freshwater pearl (7 gp).


Social Check DCs


Trey Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Laborer business at a young age. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trey's father didn't care for him much, and the feeling was mutual. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Wants a kiss; and he has money and likes to spend it

Flaws: Shy, Secretive, Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Kent, Male Human Warlock 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 300 gp.


Social Check DCs


Frederick Holton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is singed and shortened. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: The child of northern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Frederick Holton, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Bertram Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. He has a small bristly mustache and wavy red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: He was born at the edge of vast desert. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Impeccable. Flaws: Ugly, Depressed, Shy. Bonds: Nature. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Bertram Carlyle, Male Human Monk 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears light armors faded through time and improper care. He sports a flattop hair cut. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Impulsive. Bonds: Mentor. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Fawcett, Male Human Expert 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 15 (+2)6 (-2)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 10 pp.


Social Check DCs

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