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Advanced [show]


Diggory Lincoln, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries scimitars. His black hair is styled in orderly dreadlocks. This green eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is greedy

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Military, Slave. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Diggory Lincoln, Male Human Bard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 17 (+3)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He is baby faced.

Personality: He is calm most of the time but flees social interaction. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Immigrant. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Mori, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)6 (-2) 14 (+2)14 (+2)
Skills Arcana +0, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Black pearl (300 gp). Amber (120 gp). Smoky quartz (40 gp).


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He carries with him a set of longswords on his belt, each one with a jet on the hilt. His silver hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Emotional, Fearful, Antagonistic. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Trym Browning, Male Human Monk 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 6 (-2)17 (+3)
Skills History +5, Religion +5
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Jet (120 gp).


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is still thick. His green eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Ideals: Gifted, Optimist, Impeccable. Flaws: Secretive. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Balimaar Graham, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Jeweled anklet (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears grey painted combat armor at almost all times. He sports a long auburn beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: To get a good night's sleep; and expand his business

Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Immigrant. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Manfred Hastings, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)6 (-2) 14 (+2)4 (-3)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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