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Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the north. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He left for the north, certain he would find work there.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Peter Hampton, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 90 pp. Iolite (70 gp). Freshwater pearl (13 gp). Azurite (13 gp). 1 Minor magic item.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Map Maker, Shane learned a great deal about his father's area of expertise. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Shane Bentley, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Gomory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in brown turtlenecks beneath a grey coat with white slacks, he is not a threatening figure. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.

History: Gomory was raised in a hard working conservative environment. After coming to the age of reason, Gomory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: To pay off his debts; and to prove his worth to the world

Ideals: Gifted. Flaws: Sensitive, Impulsive. Bonds: Job, Debt. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Gomory Tewksbury, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Amethyst (130 gp). Lapis lazuli (7 gp). White pearl (130 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a worn and beaten armor. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Flaws: Ugly, Secretive. Bonds: Job, Military, Rich. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Theobald Blakeley, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His hair, while still mostly brown, has prominent grey streaks. His violet eyes dart from person to person.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cory's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Cory Barlow, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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