Everard Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. His tied-back hair is golden. This green eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Athletic, Artistic. Flaws: Insane. Bonds: Rich. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 22000 sp. Bloodstone (50 gp). Carnelian (50 gp). Sard (50 gp).
Henry Norton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. His blonde hair has been sun bleached extensively. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west his family was never financially stable. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Flaws: Mundane, Antagonistic, Depressed. Bonds: Attractive, Poor, Job. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Anthony Graham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature, Immigrant. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Raymond Alby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Athletic, Optimist. Flaws: Greedy, Mundane. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp.
Clerebold Kimberley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic, Gifted, Fighting. Flaws: Selfish. Bonds: Adventurer. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
