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Advanced [show]


Alexandre Marlowe, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his hair in dreadlocks. He is baby faced.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Gifted, Artistic. Bonds: Family. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Alexandre Marlowe, Male Human Paladin 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp.


Social Check DCs


Thomas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky pastel painted plate armor. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He desires power and/or immortality; and to be a adventurer again

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Hadleigh, Male Human Sorcerer 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 2000 sp. Peridot (30 gp).


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His black hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He has never given up on his music dream.

Motivation: Revenge; and a deep hatred of drow

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Tailor

Voice: American accent

Attributes [hide]

Rolf Hadley, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He has moderate length auburn hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Religious. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Gerald Dumph, Male Human Adept 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. Coral (120 gp). Rock crystal (80 gp). Azurite (6 gp).


Social Check DCs


William Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

William Ramsay, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 9 (-1)15 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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