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NPC Generator

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Advanced [show]


Charles Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His silver hair is braided into rings. His violet eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Charles was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Logical. Bonds: Adventurer, Job, Debt. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Charles Willoughby, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is physically well-built. His tied-back hair is white. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Bonds: Religious, Immigrant, Adventurer, Family. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Gomory Abram, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 18 (+4)17 (+3)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Aquamarine (800 gp).


Social Check DCs


Adam Shipley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying silver hair a little too much giving a sharp silver color. He has green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Shipley, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large white mantle and cape that has been intricately interwoven into his green robe. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Randal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Justice. Flaws: Hedonist. Bonds: Slave, Attractive, Family. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Randal Tickle, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)6 (-2) 17 (+3)12 (+1)
Skills Deception +3, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a robe, a symbol of strength around his neck, and a sword on his belt. His left hand appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Gerald Kenley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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