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NPC Generator

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Advanced [show]


Peter Watson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, blue, dusty cloak. He wears his black hair up in a very large beehive style do. His green eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and to be a mortician again

Ideals: Joker, Artistic. Flaws: Shy, Antagonistic. Bonds: Military, Job. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Peter Watson, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with blue stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. With bright silver hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Ugly, Hedonist, Impulsive. Bonds: Nature. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Wheatley, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 13000 cp.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His gray eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Geoffrey's homeland. Geoffrey decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Nibley, Male Human Monk 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 70000 cp.


Social Check DCs


Lewis Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey trousers with violet and white striped suspenders. He wears various colorful collared shirts. His moppish blonde hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Military, Rich. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Lewis Bradley, Male Human Warlock 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. Red spinel (120 gp).


Social Check DCs


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair reaches down to his waist. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Ralf Dryden, Male Human Ranger 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Celestial, Auran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. 1 Silver holy symbol. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs

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