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NPC Generator

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Advanced [show]


John Webley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white coat over a brown low-cut shirt, and a Stetson hat upon his head. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Jackalwere in disguise. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

John Webley, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Deighton, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a pastel coat with white slacks. He is portly but not overly obese. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born on a small isolated farm. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Heward Deighton, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Richard Mori, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His white hair is styled in orderly dreadlocks. His eyes are brown and beady.

Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Richard Mori, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp. Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Lance Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow leather gloves, a yellow jacket, and tight pants. With a patchy golden beard and wild golden hair. He has amber eyes and a yellow hat with a grey feather.

Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Gifted. Flaws: Forgetful, Fearful. Bonds: Job, Poor. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Lance Cholmondeley, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 cp. Black star sapphire (1100 gp). 1 Minor magic item.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, black, dusty cloak. He has wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Professionalism, Justice. Flaws: Insomniac. Bonds: Nature, Poor, Family. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Hallewell, Male Human Rogue 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 14 (+2)18 (+4)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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