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Advanced [show]


Simon Kendal, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an entirely white suit with red socks and a vest with buckled shoes. His clothes are grease stained in places. He keeps his brown hair in a flapper bob. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born at the edge of vast plains. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud.

Flaws: Insomniac. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Armorer

Voice: French accent

Attributes [hide]

Simon Kendal, Male Human Paladin 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a green and violet robe with the hood down. He keeps his long brown hair kept up in a rat tail. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Ugly, Addict. Bonds: Enemies, Poor, Adventurer. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Raymond Dalton, Male Human Fighter 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His brown hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast island. A freak accident while working with his Bricklayer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane, Disease. Bonds: Job, Nature. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Kenley, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Solomon Clinton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his white robe. He wears a colorful flower in his red hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist. Bonds: Attractive, Adventurer, In love, Family. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Solomon Clinton, Male Human Barbarian 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 6 (-2)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright green suits and hats. His hair is short and silver. He has green eyes and a green hat with a red feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Disciplined, Fighting. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Arnold Kent, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)9 (-1) 12 (+1)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Aquamarine (500 gp). Lapis lazuli (12 gp). Blue quartz (12 gp). 1 Minor magic item.


Social Check DCs

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