Bertram Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair is chestnut, silky, and of moderate length. His fierce blue eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the north his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Persistence. Bonds: Poor, Attractive, Has a crush, Adventurer, Family. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Peridot (70 gp). Silver pearl (120 gp). Blue sapphire (900 gp).
Hugh Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy chestnut beard and wild chestnut hair. This hazel eyed westerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: Hugh hails from a village terrorized by giants. He dropped out of school to support his sick father, and resented it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and he loathes his own lifestyle
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Enemies, Family. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rock crystal (80 gp). Golden yellow topaz (900 gp). Blue quartz (13 gp). Hematite (13 gp).
Anthony Redfield, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His hair is short and golden. His eyes are gray and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Anthony was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In the meantime he has taken over work as a Priest and occasionally as a mercenary.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 60000 cp. Black pearl (300 gp). Rhodochrosite (16 gp). Red garnet (50 gp).
Guy Graeme, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports blue clothing, slightly heavier than average wear. His auburn hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and many gnolls want him driven away
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Enemies, Military. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Chain shirt.
Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. His head has been shaved. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
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