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Advanced [show]


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the large cave and found the beat up mace and armor he uses now. During his travels, Guy and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Guy discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Guy fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Layabout

Voice: French accent

Attributes [hide]

Guy Garfield, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)4 (-3) 13 (+1)9 (-1)
Skills Insight +3, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Manfred Everly, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted, Fighting. Flaws: Ugly. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Manfred Everly, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 3000 cp. Star ruby (1200 gp). Jade (90 gp). 1 Average lock.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Performer again.

Flaws: Insane, Selfish. Bonds: Attractive, Family, Job. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Geoffrey Dryden, Male Human Aristocrat 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Jasper (50 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Yeardley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is wearing a long, blue, dusty cloak. His hair is golden and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Sage, Gomory learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. Some 5 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: In love, Job, Military, Rich. Occupation: Sage

Voice: French accent

Attributes [hide]

Gomory Yeardley, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +5
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Clerebold Preston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with dancing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable, Artistic. Flaws: Antagonistic. Occupation: Painter

Voice: Raspy

Attributes [hide]

Clerebold Preston, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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