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NPC Generator

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Advanced [show]


Everard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his kukri. He has a long auburn beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Everard studied abroad. Brilliant and gifted he never wanted to apply himself. He became a Mortician soon after.

Motivation: To be a Knight again; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Everard Westbrook, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)5 (-3) 8 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Adelard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears his black hair up. He has several tiny opal earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: He was born in the east, but his parents moved at a very young age to the north. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Logical. Bonds: Adventurer, Rich, Immigrant. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Adelard Ramsay, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Justin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with white pants. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Nature, Rich. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Justin Winterbourne, Male Human Expert 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1000 gp. Freshwater pearl (5 gp). Smoky quartz (20 gp). Hematite (5 gp). Jasper (20 gp).


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying sister.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Gifted, Persistence. Bonds: Attractive, Poor, Has a crush. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Gerard Tewksbury, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp. Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Blacksmith. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up shortspear and armor he uses now. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Manfred Gracey, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Silver comb with moonstones (200 gp).


Social Check DCs

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