Odo Dalton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with red lining and desert motifs, he is not a threatening figure. His brown hair is thinning but still full. His hazel eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid.
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Arnold Cason, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Persistence. Flaws: Secretive. Bonds: Enemies, Rich, Religious. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. Sardonyx (70 gp). White pearl (50 gp). Sard (70 gp).
Balimaar Thornton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is matted, messy, and big. His eyes are likewise green.
Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Cook, who enjoyed hunting, Balimaar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 110000 cp.
Wymar Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his blonde hair to look like a famous performer. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, his parents were killed by a drow raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Flaws: Ugly, Disease, Racist. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Gold and topaz bottle stopper cork (600 gp). Cloth of gold vestments (30 gp).
Clerebold Copeland, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man wears tattered old clothes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1100 gp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
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