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NPC Generator

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Advanced [show]


Chad Hornsby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: Chad was born with his father's beautiful face. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Disciplined, Gifted, Logical. Bonds: Poor, Attractive. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Chad Hornsby, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Heward Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Joker, Pacifist. Bonds: Military. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Heward Stanton, Male Human Druid 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)17 (+3) 10 (+0)8 (-1)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 sp. Golden yellow topaz (200 gp). Sardonyx (70 gp). Azurite (8 gp). 1 Minor magic item.


Social Check DCs


Gomory Brandon, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Gomory will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Gomory Brandon, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely white suit with blue socks and a vest with buckled shoes. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Tailor, but he was a colossal failure. He struck the Sculptor job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Secretive. Bonds: Poor, Job, Mentor. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Alex Hayden, Male Human Aristocrat 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 8 (-1)8 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Lewis Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears violet trousers with green and blue striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Lewis Charlton, Male Human Druid 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1500 gp). A delicate brass dragon egg (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1200 gp).


Social Check DCs

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