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Advanced [show]


Percival Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black, dusty cloak. His broad hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Percival Marston, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Fire opal pendant on a fine gold chain (900 gp). Solid gold idol (600 gp). Large well-done wool tapestry (300 gp). 1 Superior lock. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears blue cloth garments or leather armor. His brown hair is braided into rings. His green eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Job, Enemies, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Gladstone, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Dustin Moreno, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Dustin was born on a far southern island where he grew up under the tutelage of his father, an expert Cartwright. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Dustin Moreno, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 3100 sp. Coral (140 gp).


Social Check DCs


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Sailor.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Secretive, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Simon Cornish, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)5 (-3) 11 (+0)14 (+2)
Skills Insight +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Sard (30 gp). Tiger eye turquoise (16 gp). Alexandrite (1500 gp).


Social Check DCs


Percival Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his sai. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Percival will drive conversation. Percival is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Spalding, Male Human Rogue 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Zircon (40 gp).


Social Check DCs

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