Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His hair is short and brown. His skin is flawless and his violet eyes scan people very quickly.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: His mother raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 4 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Raymond Milton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is matted, messy, and big. His fierce green eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Redfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a tan and white handkerchief worn on his right side. He keeps his blonde hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: To be a Bowyer again; and wants to open a new tavern
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Nature, Poor, Job. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Gerald Blackwood, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, green, dusty cloak. His tied-back hair is brown. His brown eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp. Chalcedony (70 gp). 1 Minor magic item.
Heward Weld, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich western family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Impeccable. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
