Nicholas Branson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by beers. His tied-back hair is white. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up lance and armor he uses now. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and regain custody of his son
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Shipwright
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. 1 Small steel mirror. 1 Silk rope. 1 Bullseye lantern. 1 Masterwork Musical instrument.
Nicholas Windsor, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He keeps his long white hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a barrister and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Family. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Gunter Appleton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears an entirely yellow suit with brown socks and a vest with buckled shoes, and his gloved hand is found clutching a axe. His black hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and to unite with his sister
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Family, Rich. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Diggory Quinton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a green coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He is an epitome of beauty. He wears his white hair up in a very large beehive style do. He has brown eyes and a green hat with a grey feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Diggory was born the youngest of three triplets. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc, Druidic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: Smoky quartz (50 gp). Rich purple corundum (1300 gp). Aquamarine (900 gp). Fire opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter York, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Locksmith. His golden hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Hunter hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: An old rival family wants him found; and doesn't want to be a locksmith and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies, Family. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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