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NPC Generator

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Solomon Gracey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Bellfounder, Solomon learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Solomon Gracey, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp.


Social Check DCs


Arnold Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His blonde hair is unkempt and raggedy. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a locksmith again

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Slave, Nature. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Arnold Vance, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 13000 cp. 1 Banded mail.


Social Check DCs


Hunter Bentham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely violet suit with brown socks and a vest with buckled shoes, he is not a threatening figure. His hair is blonde and curly. He has several tiny ruby earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his father. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Antagonistic. Bonds: Rich, Family, Immigrant, Military. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Hunter Bentham, Male Human Sorcerer 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 9 (-1)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +0 / 2d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30000 cp. Rhodochrosite (15 gp). 1 Minor magic item.


Social Check DCs


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is wearing a long, green, dusty cloak. His hair is black, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Nature, Immigrant, Slave. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Gilbert Southey, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)16 (+3) 6 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Infernal, Terran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Golden yellow topaz (700 gp).


Social Check DCs


Hubert Royal, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white wide-brimmed hat and white clothes. His chestnut hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. His childhood dream was to be a Carter, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Hubert Royal, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs

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