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NPC Generator

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Advanced [show]


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: Gifted from a young age, Guy studied abroad. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: He is content.

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Attractive, Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Guy Hartford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Raymond Abram, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey cloak. His golden hair has been sun bleached extensively. His fierce green eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: To pay off his debts; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Ugly, PTSD. Bonds: Rich, Debt. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Raymond Abram, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 10 (+0)9 (-1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Celestial, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Carnelian (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy brown pantaloons and a grey scarf. His brown hair is matted, messy, and big. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Peter will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a laborer and was forced into it by his family

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Peter Hallewell, Male Human Cleric 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Palomarez, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. His long silver hair is drawn into a two foot long braid. This violet eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Bonds: Attractive, Religious, Adventurer. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Trey Palomarez, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Star rose quartz (20 gp). Chrysoberyl (50 gp). Red spinel (50 gp).


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large white mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: The child of a Spy, who enjoyed hunting, Charles was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Charles Byron, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 4 (-3)8 (-1)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 50000 cp. White opal (1100 gp). Amber (110 gp).


Social Check DCs

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