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NPC Generator

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Advanced [show]


Anthony Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Butcher does. His silver hair is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, Nature. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Anthony Everleigh, Male Human Monk 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue coat over a white low-cut shirt, and a feathered hat upon his head. His white hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Everard Beitz, Male Human Fighter 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His golden hair is lengthy. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mason like his father before him.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Dryden, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Kyle Yeardley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is red and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Guardian, Military, Job. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Kyle Yeardley, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a warhammer. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Spy

Voice: French accent

Attributes [hide]

Diggory Kelsey, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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