Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. His brown unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 6 years old his parents immigrated from the east. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Map Maker. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Crown-heir; and he's in love
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Has a crush, Immigrant. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20000 cp.
Dean Burton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears just a black suit. His clothes are grease stained in places. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.
History: Dean was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world
Flaws: Hedonist, Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp.
Charles Blankley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant. He is physically well-built. His brown hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Charles studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Spice Merchant soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Justice, Gifted. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 13000 cp.
Raymond Braxton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man is well dressed, constantly wearing a black suit, green shirt, and brown tie. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Gifted, Fighting. Flaws: Disease. Bonds: Mentor. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Percival Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean black cloak covering his clean studded leather, and sports empty pouches on his belt. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a brigands raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Justice. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
