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NPC Generator

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Advanced [show]


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: Jocelyn hails from a village terrorized by orcs. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful, Depressed. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Jocelyn Hampton, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. Onyx (80 gp). Deep green spinel (130 gp). 4 Holy water. 7 Acid flasks. 1 Smokesticks. 4 Holy water.


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a yellow shirt with thin green vertical stripes and red pants. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Flaws: Ugly, Hedonist, Fearful. Bonds: Military. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Lance Denholm, Male Human Fighter 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 5 (-3)9 (-1)
Skills History +5, Medicine +0
Senses Passive Perception 7
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Chrysoberyl (90 gp). Red-brown spinel (90 gp). Lapis lazuli (4 gp). Red spinel (90 gp).


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Anselm Bradshaw, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp. Moonstone (70 gp). Azurite (4 gp). Golden pearl (50 gp).


Social Check DCs


Raymond Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Raymond Hadley, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 gp. Silver pearl (150 gp).


Social Check DCs


Kody Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His chestnut hair is heavily combed to the right. His hazel eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. One day when Kody was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Kody was heart-stricken from the event, and his mother started working long hours to provde for them. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and marry his brother to traveling adventurers

Ideals: Philantrophist, Extrovert. Flaws: PTSD, Mundane. Bonds: Family. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Kody Bristol, Male Human Ranger 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Jasper (40 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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