Gerald Conway, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born blind and as such lacked many opportunities for work. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and a deep hatred of illithids
Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive, Enemies. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Raymond Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp.
Wymar Marlowe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He has styled his white hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Wymar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his sister recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Racist. Bonds: Family, Mentor. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp.
Drogo Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Stylist uniform. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes are amber and catlike.
Personality: His tongue was cut out and he uses sign language. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Stylist.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Disease. Bonds: Job, Family, Immigrant. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: Black pearl (1500 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. His hair is blonde, silky, and of moderate length. His gray eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Adelard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Ideals: Justice, Gifted. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
