Heward Watson, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His white hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and wants his loneliness to end
Flaws: Addict. Bonds: Attractive, Poor, Has a crush, Mentor. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Black pearl (200 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).
Henry Bristol, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His hair is short and silver. He has several tiny sapphire earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He uses money and sex appeal to get what he needs; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, In love, Rich. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 17000 cp. An abacus with copper, silver and gold markers (130 gp). A roughly beaten golden orb (130 gp).
William Wellington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp.
Gerald Blakely, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is slicked back into a classic pompadour. This amber eyed easterner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Laborer business at a young age. He was an apprentice working in his father's forge. He has worked as a Laborer like his father before him.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Passionate, Optimist. Bonds: Attractive, Job, Has a crush. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Heward Badger, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. With bright black hair and a scraggly beard. He has gleaming, smiling amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heward was born in the west. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and to pay off his debts
Ideals: Persistence. Bonds: Adventurer, Debt, Job. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!