Robert Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Doctor uniform. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Engraver again.
Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70000 cp.
Adam Denholm, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He sports brown clothing, slightly heavier than average wear. His hair is red, silky, and of moderate length. He has a dull look in his violet eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Logical, Fighting, Entrepeneur. Flaws: Terse. Bonds: Attractive. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Rich purple corundum (700 gp). Silver pearl (150 gp).
Theobald Mori, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Slave, Family. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp. Chrysoprase (80 gp). Aquamarine (400 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.
Cory Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Mentor. Occupation: Barrister
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Aquamarine (1200 gp). Sardonyx (80 gp). Azurite (6 gp). 1 Minor magic item.
Ralf Sutton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright white hair and a scraggly beard. His blue eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Poor, Attractive. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
