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NPC Generator

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Advanced [show]


Miles Eastoft, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail, marred by beers. He has a long white beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Eastoft, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Solomon Southey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears baggy pastel pantaloons and a white scarf. His hair is long and chestnut with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Impulsive, Insane. Bonds: Mentor. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Solomon Southey, Male Human Bard 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his white hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gunter was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Gunter Gracey, Male Human Bard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 700 gp. White pearl (150 gp). Chrysoprase (50 gp). Blue sapphire (1500 gp).


Social Check DCs


Solomon Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. With bright chestnut hair and a scraggly beard. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Shoemaker, Solomon learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Disease. Bonds: Family, Job, Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Solomon Kitchur, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Religion +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Malachite (7 gp). Alexandrite (700 gp). Peridot (20 gp).


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan clothing when he does not wear armor. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Painter, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Impulsive. Bonds: Immigrant, Nature, Poor, Job. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Anselm Bradly, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs

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