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Advanced [show]


Conrad Winthrop, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He usually wears his black robe and has his lance always slung over his shoulder. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Conrad Winthrop, Male Human Cleric 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 4000 sp. Blue sapphire (800 gp).


Social Check DCs


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Addict. Bonds: Family, Mentor. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Tickle, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)8 (-1) 18 (+4)11 (+0)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +3

Possessions: 400 gp. Freshwater pearl (11 gp). Fire opal (1000 gp). Black star sapphire (1000 gp). 1 Masterwork Common Melee.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a grey suit, blue shirt, and white tie. He sports a long golden beard, and similarly colored long hair. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Hunter in town.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Insane. Bonds: Job, Nature, Family, Adventurer. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

John Myerscough, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 4 Holy water. 4 Holy water.


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear yellow pants and tee shirts. His moppish auburn hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Balimaar Kirby, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Raymond Beitz, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)5 (-3) 16 (+3)14 (+2)
Skills Arcana -1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 800 sp.


Social Check DCs

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