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Advanced [show]


Randal Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a glaive on his belt. His auburn hair is unkempt and raggedy. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Randal Appleton, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 900 sp. 1 Chain shirt. 1 Buckler.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is singed and shortened. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

William Hartford, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Chester, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears silk and lounges about seductively. His golden hair is braided into rings. His green eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Joker. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Chester, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Justice, Impeccable. Flaws: PTSD. Bonds: Family, Religious. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Rolf Graeme, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Blue sapphire (400 gp). Freshwater pearl (10 gp). Black pearl (1500 gp). Black star sapphire (400 gp).


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He wears his silver hair up. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Adventurer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Woods, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 36000 sp.


Social Check DCs

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