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Advanced [show]


Adelard Garfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy blue pantaloons and a brown scarf and is in decent physical shape. He has a small bristly mustache and wavy blonde hair. His eyes are gray and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Doctor for hire.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Flaws: Racist. Bonds: Attractive, Job, Poor, Slave. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Adelard Garfield, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Adelard Gladstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. In his 15th year, his parents were killed by a giants raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Adelard Gladstone, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 13 (+1)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: Blue sapphire (900 gp). Eye agate (9 gp). Black star sapphire (900 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is auburn and curly. His eyes are gray and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Rolf Tewksbury, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 8 (-1)10 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Hunter Paxton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a tan vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Hunter Paxton, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Zircon (70 gp). Jasper (70 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He wears a wide-brimmed hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Impulsive, Fearful. Bonds: Adventurer, Enemies. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Vance, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 40000 cp.


Social Check DCs

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