Henry Riley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: He is greedy.
Ideals: Entrepeneur. Bonds: Rich, Has a crush, Military, Family. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 16000 cp.
Gerard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. His hair is greying and his face has many wrinkles. He has green eyes.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of gnolls once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and to reunite with his absent mother
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Rich, Family. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 26000 cp. 1 Minor magic item.
Odo Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely black suit with blue socks and a vest with buckled shoes. His chestnut hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south to a Glassblower, Odo learned a great deal about his father's area of expertise. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in lance use. He struck the Glassblower job and began his own company from there.
Motivation: Someone believes him a fraud.
Ideals: Disciplined, Fighting. Bonds: Nature, Job, Enemies. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp.
Lewis Hayes, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. He wears his silver hair up. He has gleaming, smiling hazel eyes.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Blacksmith, who enjoyed hunting, Lewis was taken on many hunting expeditions. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Nature, Military. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 59 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 500 gp.
Don Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He is physically well-built. His hair is white and very short. His eyes are likewise gray.
Personality: Don is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Don was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Family. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2200 sp.
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