Thomas Middleton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy green pantaloons and a brown scarf. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the west his family was never financially stable. His childhood dream was to be a Mayor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 sp. Blue quartz (4 gp). White pearl (40 gp). 1 Breastplate. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
Henry Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His silver hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: He got into the Miller business at a young age. He was an apprentice working in his mother's forge. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has a crush on the local Spice Merchant; and sabotage a competitor
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, In love, Has a crush. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Drogo Upton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. His ears are large.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Drogo was born the youngest of three triplets. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and regain custody of his daughter
Flaws: Ugly, Addict. Bonds: Enemies, Family, Adventurer. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Heward Jacobs, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.
History: Heward was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult
Flaws: Cynical, Secretive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.
Manfred Brandon, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Sculptor, but he was a colossal failure. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp.
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