Patrick Blakely, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His black hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich, Adventurer. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Dustin Anderton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears a white shirt with thin yellow vertical stripes and brown pants. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 7 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Godfrey Abram, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He dresses in white turtlenecks beneath a violet coat with red slacks. He has no hair. He has several tiny emerald earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: The child of northern immigrants he idolized his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Jeweler.
Motivation: To be a Marshal again.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Masterwork Musical instrument. 1 Average lock.
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is typically in his Glassblower uniform. His black hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to be a gardener again
Ideals: Joker. Flaws: Shy, PTSD. Bonds: Job, Rich. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Dustin Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a blue feathered hat and blue clothes, and carries kukris. His auburn hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Dustin was born the youngest of three triplets. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Server for hire.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Military, Family, Job. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 30000 cp. 1 Minor magic item.
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