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NPC Generator

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Advanced [show]


Lance Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Gifted. Bonds: Attractive, Religious. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Lance Copeland, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light blue in addition to tight pants. He has a golden handlebar mustache and slicked back golden hair. His thin eyebrows rest above his beady green eyes.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gomory was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and to protect his home

Flaws: Ugly, Disease. Bonds: Adventurer, Family, Guardian. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Mitchell, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Adelard Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is short and silver. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Clayton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp.


Social Check DCs


Trym Sherwood, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large brown tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Trym will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Trym Sherwood, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Tourmaline (60 gp). Chrysoprase (30 gp). Blue quartz (4 gp). Eye agate (4 gp).


Social Check DCs


Jocelyn Law, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Jocelyn Law, Male Human Fighter 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 5000 sp. Rich purple corundum (1000 gp). Aquamarine (200 gp). Sard (30 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs

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