Norman Spalding, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by chocolates. His auburn hair is braided into rings. His brown eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Norman was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He struck the Fortune-teller job and began his own company from there.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 sp.
Odo Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a pastel and grey robe with the hood down. His golden hair is cut short. His green eyes peer out from beneath his Stetson pastel hat.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Odo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Bonds: Guardian, Job, Family. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 400 gp. Rose (60 gp).
Guy Harley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a grey suit, green shirt, and grey tie. He sports a long red beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.
History: Guy hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and he is greedy
Ideals: Athletic, Extrovert, Philantrophist. Bonds: Enemies, Rich. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 20000 cp.
Ernest Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. His fierce hazel eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Rich, Immigrant, Enemies. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Arnold Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Many giants want him driven away; and nothing but the best is good enough for him
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Enemies, Job. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. A necklace of small pink pearls (1000 gp). A delicate brass dragon egg (80 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
