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Advanced [show]


Justin Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey trousers with brown and white striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Some 2 years later his spouse died after the birth of his son. Heartbroken, Justin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Poor. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Justin Hastings, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)8 (-1) 16 (+3)11 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Moonstone (80 gp). Alexandrite (600 gp). Amethyst (130 gp). 3 Alchemist’s fire. 3 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Roland Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white shirt with thin violet vertical stripes and black pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a white hat with a violet feather.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Fortune-teller, Roland learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by giants. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Fearful. Bonds: Enemies, Job, Debt. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Asheton, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Lindsay, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his silver hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Entrepeneur, Extrovert. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Peter Lindsay, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)9 (-1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 100 gp. Chrysoberyl (130 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Job. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Frederick Dumph, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Miles Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and retire the richest man in the west

Ideals: Entrepeneur, Disciplined. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Miles Yorke, Male Human Commoner 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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