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NPC Generator

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Advanced [show]


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has chestnut hair. His eyes are gray and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Roger Gresham, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. Black pearl (500 gp). Brown-green garnet (40 gp). Rhodochrosite (4 gp). 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large white jacket. He has wavy auburn hair. His brown eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a crush on the local Animal Trainer; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Mentor, In love, Has a crush. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Gerard Vance, Male Human Bard 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His eyes are gray and catlike.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey was born on a far northern forest where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Addict, Impulsive. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Geoffrey Kensley, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)18 (+4) 13 (+1)8 (-1)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a white coat. His clothes are grease stained in places. He keeps his brown hair in a pixie cut. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Benson, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: John was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Sculptor like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Joker, Artistic. Bonds: Attractive, Family, Job. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

John Myerscough, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 60 pp.


Social Check DCs

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