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NPC Generator

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Advanced [show]


Ernest Perry, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is generally well dressed albeit a few years behind the times. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Ernest Perry, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is long and chestnut with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His psionic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Painter.

Ideals: Justice, Gifted. Bonds: Rich, Adventurer, Has a crush. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Gilbert Yorke, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Lance Deighton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. His white hair is kept up in a ponytail inside a broad hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Detective

Voice: American accent

Attributes [hide]

Lance Deighton, Male Human Paladin 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 4 (-3)10 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp.


Social Check DCs


Patrick Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely black suit with tan socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Extrovert. Bonds: Poor, Job, Adventurer. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Patrick Brady, Male Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his shortbow ready. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Adventurer, Guardian, Nature, Job. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

William Copeland, Male Human Monk 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Sardonyx (70 gp). Banded agate (11 gp). Aquamarine (1500 gp). Red-brown spinel (150 gp).


Social Check DCs

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