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NPC Generator

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Advanced [show]


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His white hair is still thick. His blue eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, In love, Mentor, Family. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Tim Woods, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. Jet (80 gp). Zircon (70 gp). Blue quartz (6 gp). Violet garnet (800 gp).


Social Check DCs


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his green robe and has his dagger always slung over his shoulder. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Marshal business at a young age. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Gentry, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Coral (110 gp).


Social Check DCs


Don Fulton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy grey suit. He wears his auburn hair up in a very large beehive style do. This gray eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 6 years later his spouse died after the birth of his son. Heartbroken, Don never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To end his boredom; and he is content

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Don Fulton, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. He has gleaming, smiling violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bertram was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Optimist, Persistence. Bonds: Family, Nature, Rich. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Bertram Merton, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He is physically well-built. He has no hair. His gray eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Joker, Logical, Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Richard Vance, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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