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NPC Generator

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Advanced [show]


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large white jacket. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up longbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: To clean up the streets; and to settle down with his crush

Flaws: Antagonistic, Impulsive. Bonds: Nature, Has a crush, Guardian. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Gerard Palomarez, Male Human Druid 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. Freshwater pearl (16 gp).


Social Check DCs


Alex Graham, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a grey scarf. His long brown hair reaches down to his waist. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the west. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He feels kind of lost in life; and someone believes him a fraud

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Alex Graham, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy brown beard and wild brown hair. His violet eyes dart from person to person.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Wymar was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of brigands; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Wymar Hale, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)18 (+4) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1000 sp.


Social Check DCs


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his brown hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Charles Wade, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Simon Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright green suits and hats. He sports a long silver beard, and similarly colored long hair. His eyes are violet and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Simon was born with his father's beautiful face. After coming to the age of reason, Simon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is greedy; and wants his loneliness to end

Ideals: Pacifist, Gifted. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Tickle, Male Human Ranger 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 6 (-2)15 (+2)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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