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NPC Generator

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Advanced [show]


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears grey leather gloves, a grey jacket, and tight pants. He has styled his black hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Miller, but he was a colossal failure. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Anselm Skelton, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Royal, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. His brown hair is heavily combed to the right. He has violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To protect his home; and he's looking for his big break

Flaws: Ugly, Sensitive, Addict, Disease. Bonds: Adventurer, Guardian. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Alexandre Royal, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Seamstress does. He wears a deerstalker hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Seamstress.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Dayton, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His white hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Sailor business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Job. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Mitchell, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)18 (+4)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red broad hat and red clothes. He is an epitome of beauty. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Kyle Remington, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 7 (-2)13 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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