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NPC Generator

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Advanced [show]


Chad Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His golden hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Chad was raised in a hard working conservative environment. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family, Adventurer. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Chad Dayton, Male Human Fighter 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 500 gp. Solid gold idol (600 gp).


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: Born in the north to a Glassblower, Trym learned a great deal about his mother's area of expertise. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Trym Tyndall, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 18000 cp.


Social Check DCs


Peter Lindsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Architect soon after.

Motivation: He is unsatisfied with his job; and human compassion

Flaws: Ugly, Racist. Bonds: Poor, Job, Mentor. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Peter Lindsey, Male Human Druid 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 4000 sp.


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long white hair reaches down to his waist. His eyes are brown and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his mother. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Richard Tickle, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Godfrey Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an entirely green suit with grey socks and a vest with buckled shoes. He is bald on top and has large white tufts of hair around his ears. He has hazel eyes.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Carpenter; and he's in love

Flaws: Ugly, Shy. Bonds: Has a crush, Military. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Godfrey Easton, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 7 (-2)6 (-2)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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