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NPC Generator

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Advanced [show]


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His golden hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with his god.

History: Born in the east to a Barrister, Aldous learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 4 years.

Motivation: He is compelled to act according to his religious beliefs; and to be a shepherd again

Ideals: Pacifist, Gifted. Bonds: Attractive, Religious, Job. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Darlington, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Shelby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his silver hair down. His blue eyes peer out from beneath his broad blue hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against drow; and to reunite with his old friends

Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Adventurer, Enemies. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Shelby, Male Human Paladin 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Old masterpiece painting (900 gp). Fire opal pendant on a fine gold chain (900 gp). Black velvet mask with numerous citrines (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is brown, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and to protect his home

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Guardian, Nature. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Don Kenley, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Shane Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the east to a Carpenter, Shane learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Carpenter soon after.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Artistic, Impeccable. Bonds: Religious, Job, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Shane Hadlee, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries sickles. He has shaved his head bald. His hazel eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Philantrophist. Bonds: Poor, Enemies, Immigrant. Occupation: Armorer

Voice: German accent

Attributes [hide]

Anselm Wentworth, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)14 (+2) 15 (+2)5 (-3)
Skills Athletics -1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs

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