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NPC Generator

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Advanced [show]


Theodoric Wharton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black coat over a pastel low-cut shirt, and a top hat upon his head. His red hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Theodoric was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Money/treasure; and expand his business

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Nature, Rich. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Theodoric Wharton, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Chad Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes, and he perpetually has his whip ready. His silver hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Ruler.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Optimist, Gifted. Bonds: Job, Immigrant. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Chad Marlowe, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Carter, Gilbert learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Insomniac, Fearful. Bonds: Poor, Nature, Job, Family. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Darby, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Weston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting yellow shirt and pants. He has styled his brown hair well, parting it to the right. He has amber eyes and a yellow hat with a violet feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Fighting. Bonds: Military, Slave, Family. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Weston, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting blue shirt and pants. His chestnut hair is heavily combed to the right. He has several tiny amethyst earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a island tribe. Ralf was born on a far southern island where he grew up under the tutelage of his mother, an expert Performer. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Impeccable. Bonds: Immigrant, Rich, Family, Nature. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Beckwith, Male Human Commoner 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)13 (+1) 13 (+1)18 (+4)
Skills Intimidation +7, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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