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NPC Generator

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Advanced [show]


Percival Harper, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he is well dressed, constantly wearing a yellow suit, green shirt, and white tie. His chestnut hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Assassin, who enjoyed hunting, Percival was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Harper, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Ralf Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: He got into the Cook business at a young age. He worked as a nervous Cook and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Adventurer, Has a crush. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Ralf Hadleigh, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a red tunic with brown highlights, and long violet pants that bunch up around his shoes. His black hair is lengthy. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: He got into the Bookbinder business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Selfish, Depressed. Bonds: Job. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

William Mitchell, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)5 (-3) 14 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Black pearl (400 gp). Violet garnet (400 gp). Blue star sapphire (1000 gp). Alexandrite (400 gp).


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries greatswords. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Jeweler in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Locksmith, but he was a colossal failure. He struck the Jeweler job and began his own company from there.

Motivation: To be a Locksmith again; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Nicholas Staurheim, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 7 (-2)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Percival Kirby, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light green in addition to tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Disease, Cynical. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Kirby, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs

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