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Advanced [show]


Kody Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan shirt with thin white vertical stripes and pastel pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His moppish white hair is in a traditional bowl cut. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Kody Rutherford, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 7 (-2)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a white shirt with thin brown vertical stripes and black pants. He has a hunchback. His blonde hair is unkempt and raggedy. His eyes are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Engraver, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

John Mori, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. Jade (130 gp). 1 Disguise kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Carter. He has moderate length black hair. His eyes are green and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Flaws: Cynical. Bonds: Mentor, Nature, Family. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Peter Anderton, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 pp. 1 Breastplate. 1 Masterwork Light wooden shield. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered sickle and tarnished glaive as well. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Optimist, Professionalism. Bonds: Attractive, Religious. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Percival Dalton, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear violet clothing when he does not wear armor. His blonde hair is slicked back into a classic pompadour. His eyes are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trym hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and to reunite with his absent mother

Flaws: Ugly, Disease. Bonds: Adventurer, Enemies, Family. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Trym Eastoft, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 4000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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