Frederick Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the east
Ideals: Entrepeneur, Fighting, Philantrophist. Bonds: Attractive, Religious. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 25000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lance Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has wavy red hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of specialists.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist. Flaws: Racist, Secretive. Bonds: Slave, Job. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Blue quartz (7 gp). Smoky quartz (60 gp). Violet garnet (1100 gp). Emerald (600 gp). 1 Minor magic item.
Ralf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His blonde hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Ralf studied abroad. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Guardian. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Thomas Langston, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he wears tattered old clothes. His golden hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Kyle Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: The child of a Carter, who enjoyed hunting, Kyle was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Aquamarine (1200 gp).
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