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NPC Generator

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Advanced [show]


Richard Weston, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with red socks and a vest with buckled shoes. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Family, Poor. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Weston, Male Human Monk 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. Red-brown spinel (60 gp). Black opal (800 gp). Blue sapphire (800 gp). Rose (40 gp). Obsidian (13 gp).


Social Check DCs


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His hair is silver, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gilbert was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Hornsby, Male Human Sorcerer 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. Peridot (60 gp). Red garnet (40 gp).


Social Check DCs


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His green eyes peer out from beneath his top green hat.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Shoemaker, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Flaws: Fearful. Bonds: Attractive, Poor, Guardian, Nature. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Wentworth, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears bulky black painted plate armor. He wears a colorful flower in his golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and to be a shepherd again

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Ansley, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Smokesticks.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. He carries with him a set of longswords on his belt, each one with a amber on the hilt. He wears a colorful flower in his chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Joker. Bonds: Job, Attractive, Nature. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

John Lindsay, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)5 (-3) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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